Building Digital Experiences That Matter

Engineer of secure systems. I hunt vulnerabilities before they hunt you. Security is not optional.

Skillset

SYSTEMS

C/C++, Assembly, Memory Management.

REVERSING

Ghidra, Static Analysis, Binary Exploitation.

MODDING

Game engine manipulation and tool building.

Experience

5 years of experience

Started coding at a young age and never looked back. From writing my first "Hello World" to architecting complex systems and exploiting binaries, every line of code has been a step toward mastery.

What began as curiosity evolved into a passion for low-level systems, reverse engineering, and pushing the boundaries of what's possible with code.

UI Development

Beautiful interfaces meet performant code. I craft user experiences that are not only visually stunning but optimized down to the pixel.

FRONTEND

React, Vue.js, Custom component libraries.

DESIGN

Modern UI/UX, Animation, Responsive layouts.

PERFORMANCE

Optimized rendering, Fast load times, Clean code.

Fast

Optimized for speed

Beautiful

Clean aesthetics

Responsive

Works everywhere

Maintainable

Clean architecture

Projects

A selection of things I've built, broken, and rebuilt.

Reverse Engineering

BinScope

A lightweight binary analysis tool built on top of Ghidra's headless API. Automates vulnerability pattern detection across large codebases.

Game Modding

EngineHook

Runtime game engine hooking framework. Intercepts rendering and physics calls to inject custom behaviour without source access.

Security

MemTrace

Memory tracer and heap profiler for catching use-after-free and buffer overflow conditions in native applications at runtime.

Tooling

PacketSniff

Custom network packet inspector with real-time decoding for proprietary game protocols. Built for traffic analysis and RE work.

UI / Frontend

DashKit

Modular dashboard component library built from scratch. No dependencies, fully animated, dark-first design system.

Exploitation

ShellForge

Shellcode generator and encoder for x86/x64 targets. Supports custom encoding schemes to evade basic signature detection.

Stack

Everything I reach for, categorized.

Languages
C C++ x86 / x64 ASM Python TypeScript Lua
Reversing
Ghidra IDA Pro x64dbg WinDbg Binary Ninja
Exploitation
pwntools ROPgadget Frida Cheat Engine
Network
Wireshark Scapy mitmproxy Burp Suite
Dev
Visual Studio VS Code CMake Git Linux Windows Internals
Rust
16
Years old

Who am I?

I'm a 16-year-old high school student with a dual obsession — planes and code. By day I'm in class, by night I'm deep in disassemblers, compilers, and aerodynamics textbooks.

I study aerospace / aeronautical engineering in my own time, fascinated by how lift, thrust, and control surfaces actually work at a mechanical level. That same low-level curiosity is what pulled me into systems programming and reverse engineering.

Coding isn't a career goal for me right now — it's just what I do. I build tools, break software, and learn by doing.

Age 16
Status High school student
Studies Aerospace engineering (self-taught)
Hobby Systems programming & reverse engineering
Handle Felony

How I got here

A rough timeline of the journey so far.

Early on

First line of code

Started messing with code out of pure curiosity. Broke more than I built. That was the point.

A while back

Went low-level

Discovered C and Assembly. Everything clicked — memory, pointers, the actual machine. Never looked back at high-level-only work.

Then

Reverse engineering

Picked up Ghidra and x64dbg. Started taking apart binaries just to understand how they worked. Got hooked on exploitation and game modding.

Also

Aerospace interest kicks in

Started studying plane engineering on the side — aerodynamics, propulsion, flight mechanics. The overlap with systems thinking is real.

Now

Still building, still learning

16, in high school, juggling engineering study with serious software work. More projects in progress than I'd like to admit.

Outside the code

What keeps me busy when I'm not staring at a disassembler.

01

Plane Engineering

Self-studying aeronautical engineering — lift equations, propulsion systems, structural mechanics. The same obsession with "how does this actually work" that drives my code work.

02

Reverse Engineering

Taking apart software to understand what it really does. Games, tools, binaries — if it runs on a machine, I want to know exactly how.

03

Game Modding

Modifying games at the engine level. Not just swapping assets — hooking render calls, patching logic, injecting behaviour. The technical side, not the creative side.

Time zones

Based in Canada — Eastern Standard Time. Best times to reach out below.

My local time
Online
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Canada — Eastern Time (EST / UTC−5)
UTC
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Coordinated Universal Time
Best time to reach me (EST)
Mon – Fri
After 3 PM — school hours
Evenings
6 PM – 12 AM EST
Weekends
Most of the day
Late night
After 12 AM — unlikely

@goodguyfelony

Discord — preferred contact

Discord ID

1493648948978782379